Playboard, 1 dice, 16 counters (4 sets of colors)
Players in turn race each other around the circuit to be first to get all their
counters to the home row.
Each player picks a set of counters and places them in the starting squares of
the same color at the corners of the board.
You must throw a 6 before you can move a piece onto the track and it can
only move to the first colored circle adjacent to the starting square. Every time you throw a 6 you get another
throw. You can move any one counter the
number of steps shown on the dice or you can move a counter from the starting
square. Counters move in a clockwise direction around the outer black
circles. If your counter lands on an
opponents counters, it must go back to the starting square. If your counter lands on top of one of your
own counters, this forms a block and cannot be passed by an opponent as long as
the pieces remain in place.
a counter goes all the way around the board it can enter the HOME column, which
is the center column of the same color as the counter. To complete the course you must throw the
exact number to reach the next open circle closest to the center of the
board. The winner is the first player to
get all 4 counters into the HOME column area.